ESports are digital sports and enjoy great notoriety around the world today. The concept is about professionally organized competitions in different parts of the world. In addition, they are multiplayer competitions in which people play other disciplines in video games.
The most popular sports have different characteristics, but each discipline has its own rules. For example, you can play online or offline, in teams or individually. However, the most common are fighting games, shooters, the famous MOBA (Online Multiplayer Battlefield), real-time strategy (RTS), racing, or various disciplines.
Around the world, the video game market has experienced unprecedented expansion in recent years. The business model applied by this industry has facilitated the injection of millions of dollars, making it one of the most attractive markets today.
What aspects must video games have to be considered eSports?
ESports is a huge market that began to bear fruit in the mid-1980s. Today it reaches millions of people worldwide, and that expansion has made them a significant source of income for the service and product of providers such as Xbox, Sony, and Nintendo.
For a video game to be considered an eSport, it must have certain characteristic aspects that, although they are not correctly official, serve to determine the rules of each competition: